In our first session, each of you found yourselves lost in the orcish marsh soon after the sun set and failed to rise again. Nearly a week into the long night, you were rounded up by members of the Tiirg Clan who had imposed a travel ban during the uncertainty of this long night.
You were all brought before Chief Longtooth, the massive yet wizened leader of the Tiirg tribe, who informed you that Orlandi spies had gotten even this far north to plague his people. He offered you a pass if you executed the tribe exile Enoch and the suspected Orlandi spy Ardic. You refused, and so you were tested by the water spirit at the bottom of the river. You had a series of visions and each of you managed to avoid blatant lies to pass the test.
So you blasted out of the river and made your way back to the village, no longer captives.